- #NVIDIA MENTAL RAY 3DS MAX 2018 LICENSE#
- #NVIDIA MENTAL RAY 3DS MAX 2018 OFFLINE#
- #NVIDIA MENTAL RAY 3DS MAX 2018 FREE#
Otherwise, there are no limitations on the number of machines or CPU cores that can be utilized, different to the original Satellite mode in Autodesk products. You have the option to let Satellites do ALL the rendering remotely, freeing your main machine from any rendering load (perfect for a background batch render), or set them to contribute to the main rendering as needed (like for a quick preview render). That makes it less useful in the interactive viewport rendering with Mental Ray, although it’s generally possible to enable it there too. However, progressive rendering is not supported in this distributed mode. In Maya, the satellite mode can be enabled selectively for preview rendering in Render View, and also for batch rendering in the background. Naturally, the network speed and machine configurations have great impact on the overall experience and a fluent workflow.
You can continue working with Maya or 3ds Max in the usual way, since Mental Ray is handling the data distribution and network communication under-the-hood. Unlike starting separate render jobs in a render farm, the Satellite rendering mode allows to connect remote machines in the internal network to your main Mental Ray rendering engine, so that they take over the heavy part of rendering the image or animation without stressing your main machine, which is already busy running your DCC tool. It is also lifting any restrictions for usage in a render farm when running from the command-line or managed by a render job manager like Backburner. This is a great extension for users of the Mental Ray plugins who depend on network-distributed rendering for more rendering throughput.
#NVIDIA MENTAL RAY 3DS MAX 2018 FREE#
It is completely free to use on any number of machines.
#NVIDIA MENTAL RAY 3DS MAX 2018 LICENSE#
The Mental Ray Standalone does not require a license anymore. (Look in particular for the inclusion of awesome APEX Clothing in an upcoming release.We have very pleasant news for those of you who are frequently rendering on remote machines using Mental Ray Satellite that are connected and controlled from a Maya or 3ds Max plugin: As demanded and deemed important, we will be adding features and improving the plug-in for the next releases. Fluids, cloth, force fields, and soft bodies are not supported with this release. Some PhysX features available in the previous plug-in are not (yet) exposed on the new version. This great progress comes at a slight cost, however. * New documentation rewritten from scratch. (Er, maybe I shouldn’t have highlighted that.) * Super simple samples created by engineers and yours truly.
#NVIDIA MENTAL RAY 3DS MAX 2018 OFFLINE#
* Bake simulation results to keyframes for offline rendering. * Convenient ragdolls, deriving collision volumes from a skinned mesh. * Improved constraint visualization and performance. * Convenient constraint presets for common workflows.
* A physical material system for using and adjusting physics properties on many objects at once. * A modifier-based approach to match workflow in 3ds Max, with greatly improved artist interface to the options. * A first-class toolbar and menu for creating and controlling the simulation. This new plug-in has been rewritten from the ground up. Just in time for the new year, I’m pleased to announce the availability of the next version of the PhysX plug-in for 3ds Max. NVidia PhysX plugin v2.01 for 3DS Max (32/64bit) 2010